Game
FNaF World XL
1 year ago

Sorta Important (but also completely unhinged) Poll: IT COULD GET WORSE?!?


Okay, so other stuff that's been occurring recently made me realize something:

There's 3 characters in OCN that I never fully implemented, but still have assets kicking around in the files.

I have the chance to do something really mean (and slightly on theme for October), but figured I'd check before going unhinged in this mode again.

Do add in the cut roster (and maybe a few extras) to the preexisting challenges and re-balance them accordingly?

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Option 1: Yes, add them all in! Embrace chaos!

Option 2: Yes to all, but only as optional choices for the training mode.

Option 3: Only add in ones we vote in.

Option 4: No. The challenges are already way too difficult as-is.

  59 votes Voting finished



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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it was about time that some of these skills got a little extra kick.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

It's been a long time coming...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.