Game
FNaF World XL
1 year ago

Sorta Important Poll: Delay for a fun time?


Okay, so in theory the current build should be close to a stable point again and would just about be ready for release. All I would need to do is check that I hit all the issues I was made aware of (not counting character rebalances) and maybe get some feedback from playtesters... if any of them are online and willing.

On the other hand, I did recently lay the foundation down for unlocking a certain cast of fun characters. The downside is that none of the new skills have had any work done and the system itself is gonna be a pain to do balance testing for.

(I'm currently going for the "extremely hard to obtain without the proper items equipped" mechanic.)

Guess the question is: do I delay the build a bit longer to get one of the new characters up and running, or do I just focus on pushing out fixes first and foremost?

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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Figured it out.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Suppose it was about time that some of these skills got a little extra kick.

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.