Game
FNaF World XL
10 months ago

Sorta Important Poll: Delay for a fun time?


Okay, so in theory the current build should be close to a stable point again and would just about be ready for release. All I would need to do is check that I hit all the issues I was made aware of (not counting character rebalances) and maybe get some feedback from playtesters... if any of them are online and willing.

On the other hand, I did recently lay the foundation down for unlocking a certain cast of fun characters. The downside is that none of the new skills have had any work done and the system itself is gonna be a pain to do balance testing for.

(I'm currently going for the "extremely hard to obtain without the proper items equipped" mechanic.)

Guess the question is: do I delay the build a bit longer to get one of the new characters up and running, or do I just focus on pushing out fixes first and foremost?

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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?

I might be having too much fun with this process...

New project is having a fun, early outing.