Okay, so in theory the current build should be close to a stable point again and would just about be ready for release. All I would need to do is check that I hit all the issues I was made aware of (not counting character rebalances) and maybe get some feedback from playtesters... if any of them are online and willing.
On the other hand, I did recently lay the foundation down for unlocking a certain cast of fun characters. The downside is that none of the new skills have had any work done and the system itself is gonna be a pain to do balance testing for.
(I'm currently going for the "extremely hard to obtain without the proper items equipped" mechanic.)
Guess the question is: do I delay the build a bit longer to get one of the new characters up and running, or do I just focus on pushing out fixes first and foremost?
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