So while I (slowly) get myself prepped to try and fix what I can of CE in private, I had an idea for a potential new enemy hit me like a truck.
I'm picturing it less as a standard battle and more a test of reflexes, speed and skill. It would be a timed battle, seeing how much damage could be done to the enemy that appears. The more damage that is done, the better rewards given out by the end. Might also make it that as it is encountered in harder zones, all the stats and time are increased.
Making this a poll since I have a few ways that it could go.
---
Option 1: Replace Temp Enemies
Alright, so there's obviously a few enemy types that were only filler until I could model some original designs. This option would have D15-PL4CED, F0RG0TT3N, 5CR4PP3D, R3CYC73D and the extra set of Colossals replaced with this special fight.
Option 2: Make it a Miniboss
This option would see it placed in as a Miniboss that could be encountered when interacting with Glitched chests. I would very likely weight the encounters so that this enemy type would be a rarer occurrence.
Option 3: Make it a bonus Enemy
Rather than removing the temp enemies, this option would see the enemy added into a unique bonus tier that would override whatever the selected enemy type would've been. Might have a chance of breaking the enemy spawn system (again), but it would allow the temp enemies and this new one to co-exist for a short while.
Option 4: Postpone for later / Do not add
If this option wins out, I'd delay putting this enemy type in the game.
---
Anyways, I'm currently in the middle of the work week and dealing with a bit of a slump in my motivation. Hopefully it rebounds soon so I can get back to (trying) to get this game feeling less like a mess.
'Till next time.
1 comment