Game
FNaF World XL
9 months ago

Sorta Important Poll: Prize Ball Accuracy


So at the moment, I'm giving all the players skills a proper rebalance to match them up with closer to what their stats in the original game were.

(Which in a twist of irony, looks to be a lot of buffs across the board.)

Looking over this list, it looks like I put in a few too many skills for both Prize Ball 1 and 2's pool of possible skills to cast.

(Prize Ball 1 wasn't supposed to have Pizza Wheel 1, and Prize Ball 2 wasn't supposed to have Gift Boxes.)

Do I stay true to the original, or do I keep them in?

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Option 1: Go for full accuracy and remove both skills from the pools

Option 2: Keep Pizza Wheel 1, remove Gift Boxes

Option 3: Remove Pizza Wheel 1, keep Gift Boxes

Option 4: Ignore accuracy and keep both skills in their pools

  36 votes Voting finished



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The more things change, the more they stay the same.

Motivation has returned in a substantial enough way.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Yeah, we're doing this.

New look, new direction.