Game
FNaF World XL
3 years ago

Sorta important poll regarding the "minigame", and a lil' message


Hey, all!

Before we get into the actual poll, there is a message I've been asked to share with you.

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"Hello everyone,
I understand the game can't be downloaded at this moment, but we are getting stuff spit polished and bug swatted.
However, it really shouldn't be too long before the game is back up and running for everyone to enjoy

Off the bat we already made progress towards getting everything ready, boss sprites are fixed and polished, we are fine tuning the music, and adjusting the difficulty so its not too easy, but also not too hard.

Thank you everyone for your patience, and thank you for giving Mr. Oscar a community he deserves

All love and hope,
Chase, Your local friendly neighborhood Teletubby"

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Alright, so recent testing is going well. A lot of the previous bugs look to be finally gone (including Security FINALLY showing up for his beatdown!), and more are set to be tackled soon.

But for the moment, there is a new feature that needs a little feedback. That feature is the new Practice Mode for the OCN "minigame".

(AKA, an actual Custom Night. In a FNaF fangame. In a FNaF World fangame.)

This mode will allow players to manually choose who is on, and who the target Challenger is. In theory, this mode should be helpful for new players who want to take on this challenge, but don't want to get overwhelmed the moment they hit that FIGHT button.

Of course there's one aspect that could/will likely cause trouble: players might choose to have the target Challenger set at 0, which would completely remove the win condition.

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TL;DR, OCN needs a failsafe for if/when a night occurs without the main Challenger being active.

(Or at least one that is much more obvious.)

  50 votes Voting finished

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