
Next up
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
0 comments