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Soulgates are basically locked doors. In order to break them you must first obtain a Soul Tear. #godstear #2dgame #platformer #gamedev
Next up
Concept design for the Dark Forest level. #gamedev
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
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