Game
Tsalagi

2 years ago

Started work on Patches last night, about ten minutes in began to feel really sick so I just turned in. Feeling better today physically, but just A Little Bit Off, so I'm calling an early night. ...


I did get a little bit done. Available Patch Points will update. The lists will populate with the Patches you own and your sewn (equipped) Patches, including Patch names, type icon, and cost. They're printing as being equipped or not, but no visual movement to this effect yet

Note: I'm using capital-P to reference these badge-type power-ups, versus lowercase-p referring more to game updates and bug fixes

I'm thinking about how to manage Patch effects without relenting to just an endless series of "if PatchX is equipped". For the time being, I might do that just to get it physically working so I can test said effects

But that's a project for tomorrow-me because today-me just isn't in it

https://genius.com/Five-finger-death-punch-a-little-bit-off-lyrics



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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

This game has gone through so many iterations it's not even funny anymore

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Zombie in action! #GameDev #Art #PixelArt

Working on battles. A little different than last time, aesthetically, but still the same basic idea