I did get a little bit done. Available Patch Points will update. The lists will populate with the Patches you own and your sewn (equipped) Patches, including Patch names, type icon, and cost. They're printing as being equipped or not, but no visual movement to this effect yet
Note: I'm using capital-P to reference these badge-type power-ups, versus lowercase-p referring more to game updates and bug fixes
I'm thinking about how to manage Patch effects without relenting to just an endless series of "if PatchX is equipped". For the time being, I might do that just to get it physically working so I can test said effects
But that's a project for tomorrow-me because today-me just isn't in it
https://genius.com/Five-finger-death-punch-a-little-bit-off-lyrics
Next up
Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.
we're back into track!
A little scene from Cyan, my horror RPG.
Behold my beautiful canoe!
12% accuracy is my gamer move (It get's a little bloody, a warning just in case)
Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).
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