Game
HUMAN CONDITION

1 month ago

Started working on interior textures. Parts of the facility will be exposed to the elements and everything needs to be covered in thick frost. Figuring out the look rn so I can turn it into a procedural material in-engine using the same principals




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HUMAN CONDITION trailer dropping at next goal, 100 !!

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The facility is coming together

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Bro got a headache but he chillin

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Modelling all the boring necessities

Follow if you haven't yet to stay updated on development https://gamejolt.com/games/humancondition/967540

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When you suck at sculpting but refuse to use megascans assets

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A more in-depth devlog today: Thoughts on making everything from scratch

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https://gamejolt.com/games/humancondition/967540

U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that

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Frosty ceiling panels. The devlogs gonna be a lil boring while I work on interior textures. Without giving too much away, there's multiple parts of the facility that all require their own set of textures

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Testing partially exposed interior spaces

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Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane

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