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Disclaimer: Donât watch if you have motion sickness đ
Unrealâs first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. đ©âš
Should you kill every enemy you see? In Lobo: The Howl Within, leaving dead bodies behind can trigger enemy investigations. Theyâll warn others and form mini hordes to track you down. Sometimes stealth > strength. Whatâs your playstyle?
In Lobo The Howl Within the end is always clear, but the path is an adventure full of combat, choices, and mystery.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours đ https://gamejolt.com/#shop
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, youâll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as âa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
In Lobo: The Howl Within, death isnât the end, itâs part of the story. Fall damage keeps you grounded, and when you die, your gear drops where you fell. Return if you dare â your enemies will still be waiting.
Built a cool system for Lobo that smoothly transitions gameplay â cinematic moments â back to gameplay! Perfect for dramatic actions like bridge jumps or sliding through gorges. Pick actors, animations & camera angles easily! đź
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Designing Levels That Tell Stories I'm always looking for ways to add variety to my levelsâmaking them fun to explore, full of surprises, and visually rich with storytelling. In Lobo, every path has a purpose, and every obstacle has a story behind it.
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