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In this quick peek, Iām testing the first animation layer for Loboās dialogue system: body animations Next up: facial expressions and lipsyncā I'm getting closer to fully immersive dialogue!
All implemented in Unreal Engine 5 š® Thanks for watching!
Finally bringing the player character to life! In this quick video, Iām showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system. Exciting to see things coming together!
Designing systems is challenging, but making them work together is even harder! Hereās the new UI design for the Dialogue System interacting with the Quest Systemāassigning new quests, completing old onesāand the Save & Load system recording every step.
Kikkerstein had a great day 1 at LVL UP EXPO!
If youāre in Vegas, come see us on day 2!
Hereās a quick look at the second animationāfacial expressions and lipsync, created using iClone Ā and Unreal Engine.Ā
Each characterās expression is tied to the tone of the conversation, building on the body animation layer shown earlier.Ā
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Designing an intuitive Quest & In-Game Notification system for Lobo! šāØ Built for clarity and immersion, designed in Illustrator and fully implemented in Unreal Engine. š®š„
Itās always fun turning loved ones into game characters! This time, I used my brother as the reference for Cristian the Tavernerāone of the warm (and slightly grumpy) faces youāll meet at the local inn. More characters coming soon!!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine š»
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