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Should you kill every enemy you see? In Lobo: The Howl Within, leaving dead bodies behind can trigger enemy investigations. Theyāll warn others and form mini hordes to track you down. Sometimes stealth > strength. Whatās your playstyle?
Smart loading, zero immersion break. In Lobo: The Howl Within, Iām using narrow passage mechanics to stream levels seamlessly in and outāno loading screens, just smooth exploration.
Maybe you can block enemy attacks... But if you run out of stamina? Youāre stunned. Time it perfectly though, and you trigger a counter that knocks enemies backāgiving you space to reposition or fight others.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Random death animations + ragdoll chaos = satisfying variety āļøš In Lobo: The Howl Within, no two enemy deaths feel the sameāthanks to randomized anim montages and ragdoll physics. Itās messy. Itās fun. Itās game dev.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as āa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I refined the combat in Lobo: The Howl Withināsmoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Not every door in Lobo: The Howl Within is meant to be opened⦠Some require keys, quests, or ancient light-fueled lore. Others? Theyāre not keeping you outātheyāre keeping something in.
Hereās a look at the new door interaction system.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Heavy attacks come at a cost.
In Lobo, using brute force puts enemies into aggro mode ā drawing their full attention and making the fight harder. Sometimes charging in isn't the best move⦠or is it?
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