Game
FNaF World XL
9 years ago

TB 1.2 Patch in the works


I should’ve known this would be needed, since it’s like some sort of curse for me to have stuff not turn out right the first time.

The currently-in-progress patch is being made to adress FF: ERM’s rapid-fire spawn of enemy fighters, as well as issues with the pacing of the background.

I will attempt to get it out tonight, and I apologise for this inconvenience.

UPDATE: The patch is now up. It adresses the issue mentioned above, as well as clarify selectable characters on the party select screen.



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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Motivation has returned in a substantial enough way.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it was about time that some of these skills got a little extra kick.

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

New project is having a fun, early outing.