Game
FNaF World XL
9 years ago

TB 1.2 Patch in the works


I should’ve known this would be needed, since it’s like some sort of curse for me to have stuff not turn out right the first time.

The currently-in-progress patch is being made to adress FF: ERM’s rapid-fire spawn of enemy fighters, as well as issues with the pacing of the background.

I will attempt to get it out tonight, and I apologise for this inconvenience.

UPDATE: The patch is now up. It adresses the issue mentioned above, as well as clarify selectable characters on the party select screen.



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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I might be having too much fun with this process...

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

I think I know what needs to be done to shake up XL's next public appearance...

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

New project is having a fun, early outing.