Game
FNaF World XL
9 years ago

TB 1.2 Patch in the works


I should’ve known this would be needed, since it’s like some sort of curse for me to have stuff not turn out right the first time.

The currently-in-progress patch is being made to adress FF: ERM’s rapid-fire spawn of enemy fighters, as well as issues with the pacing of the background.

I will attempt to get it out tonight, and I apologise for this inconvenience.

UPDATE: The patch is now up. It adresses the issue mentioned above, as well as clarify selectable characters on the party select screen.



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New project is having a fun, early outing.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Figured it out.

Yeah, we're doing this.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.