Game
FNaF World XL
8 years ago

Test Build 1.2 Release


It’s here… Test Build 1.2!

Main additions:

Overall:
-Added prototype battle system

-Started changing how text is handled

Overworld:
-Added temporary NPC (interact with it to initiate battle)

-New location and build texts

Prototype Battle System:
-Features 1 playable character (Classic Freddy) and 1 enemy (Dummy)

-3 usable skills (Mic Toss, Pizza Wheel, Birthday)

Foxy Fighters: Endless Run Mode:

-Multiplayer Mode: Funtime Foxy can now join up for some co-op carnage!
(requires an X-box controller to utilize)

-Added polish and effects

-New designs for health bars

Extra info/tips:
-You don’t need to havve Freddy equipped in slot 1 to utilize the Battle System

-Have the controller plugged in before starting the game (it may not recognise the controller otherwise)

That’s about it for now. I hope you enjoy the newest update!



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Next up

The more things change, the more they stay the same.

Yeah, we're doing this.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Version 1.2.0 is here!

Motivation has returned in a substantial enough way.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!