Game
FNaF World XL
9 years ago

Test Build 1.2 Release


It’s here… Test Build 1.2!

Main additions:

Overall:
-Added prototype battle system

-Started changing how text is handled

Overworld:
-Added temporary NPC (interact with it to initiate battle)

-New location and build texts

Prototype Battle System:
-Features 1 playable character (Classic Freddy) and 1 enemy (Dummy)

-3 usable skills (Mic Toss, Pizza Wheel, Birthday)

Foxy Fighters: Endless Run Mode:

-Multiplayer Mode: Funtime Foxy can now join up for some co-op carnage!
(requires an X-box controller to utilize)

-Added polish and effects

-New designs for health bars

Extra info/tips:
-You don’t need to havve Freddy equipped in slot 1 to utilize the Battle System

-Have the controller plugged in before starting the game (it may not recognise the controller otherwise)

That’s about it for now. I hope you enjoy the newest update!



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Next up

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

New look, new direction.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Can it be done?

(Also, Happy New Year)

New project is having a fun, early outing.