Game
FNaF World XL
8 years ago

Test Build 1.3 is now live!


The next (and final) test build is ready to go!

Updates:

Overall:
-Saving is now active
-Improved many sprites (FF:ERM’s will be improved in a later build)
-Loading Screens re-added
-New handling of text (in most cases)
-Removed prototype battle

Title Screen:
-Added New Game button
-Added means to easily erase save data

Overworld:
-Proper Overworld added
-Changed active NPCs in Overworld
-Zones now trigger their respecive themes
-Added multiple lines to Possy (Bump into him to cue one up! Just don’t do it so rapidly…)
-Added Flipside Warp
-Changed controls (You now move with WASD. It was a requested change.)
-Save button now works! (It also lets you know when you use it)

Dialogue:
-Changed diologue (and by that extent, the entire scene)
-Removed ?????? ?????

Flipside:
-Added prototype version of “Tier 1”
-Added two active warps

Party Creation:
-Added new characters to preview
-All visible/teased characters have animations

FF:ERM:
-Improved pathing and display of scenery (i.e. clouds)
-Enemy shots now have sound effects
-Boss spawn how has sound cue
-Enemies now explode upon death
-Player now explodes before crashing (also added to player 2, but not playtested)

That’s about it for what’s new. I hope you all enjoy the last Test Build!

‘Till next time! :3



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Version 1.2.0 is here!

Suppose it was about time that some of these skills got a little extra kick.

Well I've had a VERY productive night.

That doesn't look safe...

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Motivation has returned in a substantial enough way.

How about we change things up?

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Can't wait to meet you!