Game
FNaF World XL
8 years ago

Test Build 1.3 is now live!


The next (and final) test build is ready to go!

Updates:

Overall:
-Saving is now active
-Improved many sprites (FF:ERM’s will be improved in a later build)
-Loading Screens re-added
-New handling of text (in most cases)
-Removed prototype battle

Title Screen:
-Added New Game button
-Added means to easily erase save data

Overworld:
-Proper Overworld added
-Changed active NPCs in Overworld
-Zones now trigger their respecive themes
-Added multiple lines to Possy (Bump into him to cue one up! Just don’t do it so rapidly…)
-Added Flipside Warp
-Changed controls (You now move with WASD. It was a requested change.)
-Save button now works! (It also lets you know when you use it)

Dialogue:
-Changed diologue (and by that extent, the entire scene)
-Removed ?????? ?????

Flipside:
-Added prototype version of “Tier 1”
-Added two active warps

Party Creation:
-Added new characters to preview
-All visible/teased characters have animations

FF:ERM:
-Improved pathing and display of scenery (i.e. clouds)
-Enemy shots now have sound effects
-Boss spawn how has sound cue
-Enemies now explode upon death
-Player now explodes before crashing (also added to player 2, but not playtested)

That’s about it for what’s new. I hope you all enjoy the last Test Build!

‘Till next time! :3



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

New look, new direction.

New project is having a fun, early outing.

Version 1.2.0 is here!

Motivation has returned in a substantial enough way.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?