Game
FNaF World XL
9 years ago

Test Build 1.3 is now live!


The next (and final) test build is ready to go!

Updates:

Overall:
-Saving is now active
-Improved many sprites (FF:ERM’s will be improved in a later build)
-Loading Screens re-added
-New handling of text (in most cases)
-Removed prototype battle

Title Screen:
-Added New Game button
-Added means to easily erase save data

Overworld:
-Proper Overworld added
-Changed active NPCs in Overworld
-Zones now trigger their respecive themes
-Added multiple lines to Possy (Bump into him to cue one up! Just don’t do it so rapidly…)
-Added Flipside Warp
-Changed controls (You now move with WASD. It was a requested change.)
-Save button now works! (It also lets you know when you use it)

Dialogue:
-Changed diologue (and by that extent, the entire scene)
-Removed ?????? ?????

Flipside:
-Added prototype version of “Tier 1”
-Added two active warps

Party Creation:
-Added new characters to preview
-All visible/teased characters have animations

FF:ERM:
-Improved pathing and display of scenery (i.e. clouds)
-Enemy shots now have sound effects
-Boss spawn how has sound cue
-Enemies now explode upon death
-Player now explodes before crashing (also added to player 2, but not playtested)

That’s about it for what’s new. I hope you all enjoy the last Test Build!

‘Till next time! :3



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First signs of danger.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Figured it out.

I might be having too much fun with this process...

Suppose it was about time that some of these skills got a little extra kick.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

How about we change things up?

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.