Game
Muppy Muddington Tale






5 years ago

Testing another art style with it. Think I'm going to keep a more fuzzy look to the game.




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Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.

Tried to practice drawing some more with a certain hedgehog.

Wanted to try my hand at digital painting, I like how it came out.

Merry Christler! And a Happy Mew Years!

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Concept art for the first mini boss Ally Gater, I really like how she turned out.