Game
Muppy Muddington Tale






6 years ago

Testing another art style with it. Think I'm going to keep a more fuzzy look to the game.




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Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Finally re-did the designs for the main trio in my new style.

After several shipping delays *it* has arrived DUN DUN DUN!!!

Merry Christler! And a Happy Mew Years!

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Wanted to try my hand at digital painting, I like how it came out.