Game
Muppy Muddington Tale






6 years ago

Testing another art style with it. Think I'm going to keep a more fuzzy look to the game.




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Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Finally re-did the designs for the main trio in my new style.

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Merry Christler! And a Happy Mew Years!

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Happy Crisis