Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Next up
Rpg Village example
Game Maker Studio
Creating Player sprite #pixelart
Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
GML - light with surface
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Player sprites test
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
Dash / Attack sprites (click on image to show GIF)
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