
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Next up
Fake light block with surface, gpu_set_blendmode. Door collision destroys the object with blendmode
Game Maker Studio - Enemy Alert event
my second enemy #gamedevelopment #gamemakerstudio #gamedev
Game Maker Studio - Stamina bar / Orbit light / Enemy healthbar
new enemy State Spacing / fixing bug #gamedevelopment #gamemakerstudio #gamedev
Testing enemy attack / Finding bug on enemy state when player get too close #gamedevelopment #gamemakerstudio #gamedev
Second Attack Mechanic / Sprite
#GameMakerStudio testing gpu_set_blendmode #gamemaker #indiedev











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