Next up
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
Trophies are now implemented :)
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
WIP













4 comments