Part 1 of the inciting incident is complete, although I think I'll need a better lead-in. Right now, it's just talking to the priest about Patches. I think I'm going to rearrange some preceding dialogue so the player is more inclined to go that route. I'll remove previous Patch conversationability so that it's something new to talk about, maybe make a reference to how it increases your inventory capacity
Then you spend a little bit of time collecting supplies to help people because of a sudden raid
Part 2 of the incident is going out to fight some raiders (that don't technically exist yet). That'll be interesting, but it will be the push needed for me to finish working on the intros/outros of battles
Then Part 3 is the aftermath and the setup for the rest of the Prologue
I think once I get through this inciting incident business, I'll make an actual video of it from the start (after character creation because that's not done) through the incident If nothing else, it will provide posterity if I ever get close to being finished with this thing
Next up
Behold my beautiful canoe!
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).
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