Game
A Week At Glob's
25 days ago

The Challenge Nights are all done! Which means that the next release is getting closer! I've been slowing down the development over the last few days due to Christmas, but will be resuming soon.




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The new release is out now! Featuring a (mostly) all new visual overhaul, but still retaining the same old MS Paint style, as well as Night 6. The next release will be the full version, which will include a Custom Night and unique Challenge Nights!

The new 0.1.4 version is out! Power drain and critter AI has been balanced, as well as a few other little fixes in the background. Also, here's a look at the Safe Room redesign, which will come alongside a full overhaul of all textures in the next update!

The latest patch has been released, making Round King a little less crazy on later nights. He'll always finish the cake sooner or later, but stalling him should now have more of an effect, even if only a little.

I've been working on A Week At Glob's for a few weeks now, and it's really been a fun time.

Anyway, it's available to download, here and itch.io!

#fnaf #fangame

A Week At Glob's 2 is in development! it's in the real early stages, but this next game is going to be a lot more intense, with more critters, less doors, and 100% more vents! And there will be a playable demo in the coming days or weeks! Stay tuned!

I've been slacking a little lately regarding AWAG2, but now I'm BACK! The camera system is nearly finished, and I'll soon hopefully have more to show!

The Security Office in AWAG2 is based on the FNAF 3 office layout, with a new twist.

There's an air duct directly above you, and a handy window shutter. However, the building power can't support the camera systems and the window shutter at the same time.

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/