Game
Terry's Treasure Trouble!
1 year ago

The Cheat Code to open up the tollgate without paying


If you're at a tollgate in this game, and there are about four, if I remember correctly, there is a little cheat to get past them. You'll need plenty of room to do it, though.

  1. Jump to the left.

  2. Take a step to the right.

  3. Wait until the idle animation. The hands should be on his hips.

  4. Duck.

  5. Look upwards, duck, look upwards, duck, repeat until the gate opens.

Why am I bringing this up now? Well, I forgot about it.



1 comment

Loading...

Next up

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

Dang it. I got the math right.

The real trick now is to optimize it. It's easier to do since it's technically all 2D.

On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.

On the other hand, NOW the tile layer lags during camera movement.

I guess I'd better let everything else lag for consistency (somehow), or fix the lag.

Part one of my zany scheme for a new project worked.

Using two Views, I can draw one squished, rotatable View as a texture, meaning I can use tiles for an isometric perspective.

Now, the tricky part is where everything looks like a pop-up book.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

It took a while, but I got rotating flat sprites going.

Technically, it's a polygon, but it works.

If I were to do sprite-stacking, I have a basis, but my primary use for this is rotating attack animations.

Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.

It works, doesn't it?

Three reasons to be going after the treasure: