We finally got the deluxe variant of the game out, and it’s incredible! Once you play this thing, you’ll immediately wonder how the haters could still possibly be correct when they say that PowerPoint isn’t a real game engine. That’s the thing though: they aren’t right at all! No game engine has strengths or weaknesses; they all just work via different means.
And that’s what those silly pessimists’ll never learn, or at least, not until they open their hearts and minds, realize that anything’s possible, sit down, and try it for themselves!
PowerPoint is all about creativity. Sometimes it takes a creative solution to answer an even more creative innovational problem, like making a fan made game for example. Sure, making console quality games in PowerPoint doesn’t happen overnight, but it’s all in how you approach it!
So next time someone mocks PowerPoint for its lack of collision or clipping boundaries, let alone ways to cause events to occur when they’re reached or intersected, please do refer that person to this page, and watch as said individual’s jaw shatters upon impact with the floor!
Conclusion:
And so successfully ends the magical, musical, wonderful ride of an epically nostalgic adventure that is the development of “GIGA STREET FIGHTER II: The Final Round”. Sure, the road to this game’s completion was not without its many, seemingly neverending setbacks and hurdles, but the important thing is that we never gave up, we never lost hope, and we never stopped innovating! Thank you all so much for your loyal and loving support, and more than anything, “Happy Jading!™”
0 comments