Next up
I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.
Now I can't stop thinking about Tony Jay's voice in Time Bandits.
I'm prepping up a build to show to people.
There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.
Sometimes, you have to design a character for one scene only.
...and yes, she has to look kinda like April O'Neil, but not quite.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
How did you expect a backpack to talk?
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.
You'll have to beat them up in-game, though.
All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?
...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.
Maybe this thing needs to be in a big jar.










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