Loading...
30
Game
Varminal
6 months ago

The facelifts keep coming, and so does the game's progress! Take a look at our vibrant new tileset for the sewer area, as our duo jumps on through in a fully functional 2.5D engine, all coded by our skilled programmer, MaxL0s!

#marioandluigi




2 comments

Loading...

Next up

Another bit of progress, getting poisoned and all animations accompanying that are implemented again. As well as different portraits and health icons to match! Little touches we hope will give more charm to the UI.

As our way of adapting Mario & Luigi's field actions, Plink the robot will transform into different tools for Tara & Vyn to use! Furthermore, replacing the Mini Mario ability, you can also control Plink on his own! His segments will have unique obstacles.

Another move has been fully implemented! As we've said earlier, as the replacement for Mario & Luigi's bros. moves, Plink will transform into tools for our heroes to use on the overworld. Here's the first one you'll receive in this game - the Plinkoline!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev

With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!