Game
Muse Genkaroku

4 years ago

The favicon of the game's itch.io page.


Actually it is a variant of the favicon of the game's Fandom Wiki.

Basically, a heart with an angel wing and with a cross placed over it is enough to symbolize the game.

So now I will make the game's promotional material first before I can actually work on the game.

The next objective is to make a Game Jolt community of the game, and create the community background, header and channel banners.



0 comments

Loading...

Next up

The thumbnail of the game's itch.io version.

Simply just a modification of the original thumbnail.

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.

The two thumbnails of the game.

The first one is the Game Jolt version's thumbnail, and the second one is the itch.io version's thumbnail.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Attack of the Killer Queen, my cover version.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

To create precise overworld danmaku, you need at least 100 events filling the borders of a single map...

And at least 10 maps to create a single simple Touhou-styled stage with dungeon crawling elements.

Here it is pals.

The first (and current) version of the intro theme.

Created using choir, harp and celesta instruments.

đŸ”¥Burning down the rose

Artwork for @/raindynsty, thanks for trusting me with this one!

These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).