Game
Tempo Temple Chaos
4 years ago

The game has been updated to 1.0.1 and a lot of fixes has been made and now losing a life will not send you back to the 1st part of the level but you will lose points and other bugs has been fixed.




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If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.

I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles