Game
Tempo Temple Chaos
4 years ago

The game has been updated to 1.0.1 and a lot of fixes has been made and now losing a life will not send you back to the 1st part of the level but you will lose points and other bugs has been fixed.




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The last normal boss has been made and the last few floors and final boss is now in development.

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.

Cya later

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I made the next set of floors and boss battle and after the boss and check point, So far so good.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!