The game is now full playable with 2 players and basic computer AI. I'm can't say I'm not proud, but still want to make more complex AI (and work on front end).
Hope you enjoy puzzles!
#Lgame #madewithUnity
Next up
It's saturday, and this means I'm going to give you an update about what I've done in my game so far. AI done, visuals started, but far from the end.
Open my post to more: https://gamejolt.com/games/lgame/460507 #madewithunity #gamedev #devlog
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
Doing some testings for my next game... all looks good so far
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
No, I've not given up the project. I've got sick and other things but I'm still working on it. Here is a little gif showing some animations, controller input (also work with keyboard and touchscreen), and judge working. More on post!
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
0 comments