Game
A 2D shooter game
3 years ago

The game is still in development, the new features are just more complicated which makes the updates longer.
I'll elaborate on the features at a later point, when I will have a working version of them.




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I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.

I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

not the greatest house, but it's a house! :D