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The lighting won't be this bright in the final product, but here is a shot of some fancy #architecture
Mood lighting is being overhauled. Which version looks better?
Sparking bucket bomb: one of the few truly new things I've been able to add in months.
Some fancier architecture and objects to fill out the interior of the complex.
Here is a wireframe profile of the entire level so far. Exterior is almost done, and starting to fill out the interior with individual rooms, lighting, and puzzles.
Upgrading the main menu screen.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.










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