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Character customization: How and why bother? (expand)
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Opinions on a new graphics style?
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
(Mines and menus preview build)
Available for testing now
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Buttons ver 2- jumpscare Test
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