Next up
π΄LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! π· https://www.twitch.tv/marcdwyz π· https://youtu.be/Wj6Z1SHu-JI
I have a Patreon to support my personal efforts in game dev and streaming. You can get WIP Preview game builds of the projects I work on! It helps me dedicate more time and energy into game dev. Any amount is greatly appreciated!
In-Game music! What I found out about Meta Sounds in #UnrealEngine5 #gamedev
π https://youtu.be/p0iZ9mZ-qKY
(Twitch is down for some reason, sorry!)
For my birthday yesterday my wife got me a Sonic cake π€£
She's the best!
Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine
Project Update for Mega Man the Rulers of Space - then - checking out the excellent Color Mod for Mega Man 4 (GameBoy) by MarcMax (not me, the other Marc)!
π΄ https://youtu.be/ADt0Oo_FCs0 π΄ https://www.twitch.tv/marcdwyz
I'm playing Simon's Quest with my wife. It's one of her favorites.
Bless whoever made the Map and retranslation mod for it.
It's my birthday! But the present is for all of you.
Enemy objects now explode into parts, similar to some other Mega Man titles.
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. πͺ
Hit Flash, with bonus Hit Stop on charged attacks! π₯ (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman
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