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Are you doing unnecessary work when calling Delegates in #UnrealEngine?
I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.
https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Simon SCVIV sprite rip coming along.
More progress on Nathan Graves CotM sprite rip.
A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.
I have a Patreon to support my personal efforts in game dev and streaming. You can get WIP Preview game builds of the projects I work on! It helps me dedicate more time and energy into game dev. Any amount is greatly appreciated!
I looked for a long time and could not find a good sprite sheet for Nathan Graves from Castlevania Circle of the Moon, so I'm forced out of sprite ripping retirement for one last sheet. This one's a big one! Still a ways to go.
Rip rip rip. More ripping for Simon, Super Castlevania IV.
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