Game
Rock Beyond Time

4 years ago

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.




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A rather interesting thing I forgot about...

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

He's coming back. ...but just this once.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Whoooooa, we're halfway there!

...in terms of cutscenes.