Game
Rock Beyond Time

3 years ago

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.




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I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

A rather interesting thing I forgot about...

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.