Game
Rock Beyond Time

4 years ago

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.




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Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

I think I now understand why that construction vehicle company is called Caterpillar.

...and that's just the wheels for this boss.

Sometimes, you have to design a character for one scene only.

...and yes, she has to look kinda like April O'Neil, but not quite.

Someone might ask, "Why laser chainsaws?"

Others might ask, "Why are you just repurposing the old DemoBot sprites again?"

It just makes more sense for DemoBots to be using laser chainsaws in the Rainforest. They're built for any job with a helmet.

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

The next update may be full of bugs.

...moths, mostly.

The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.

You'll have to beat them up in-game, though.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.