Next up
A rather interesting thing I forgot about...
Still doing cinematics.
It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.
He's coming back. ...but just this once.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
As the first major cutscene, I have to show the scale without going crazy with drawing too much.
As such, these two DemoBots up front do a bit of acting, and we never see them again.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Plan B for this sequence.
Now with real-time cleaning action, and a stretching sprite for the arm.
Whoooooa, we're halfway there!
...in terms of cutscenes.











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