Next up
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
A rather interesting thing I forgot about...
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
In case anyone forgot, robots explode.
So do robot maids.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Something in the plan for this game will change. With any luck, it will be a change for the better.
1 comment