Next up
Well, I got the brain in a jar, and finished making the level.
Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?
I'm prepping up a build to show to people.
There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.
Maybe this thing needs to be in a big jar.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
I'm getting closer to my goal here.
All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.
...and replace the grassy floor with something more fruitcake-like.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Sometimes, you have to design a character for one scene only.
...and yes, she has to look kinda like April O'Neil, but not quite.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
This is the driving sequence in action.
I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.











1 comment