Next up
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
I didn't want to work on that one boss, so I'm working on the scoring system. Yes, I'm gonna dock points for losing lives.
As for why the old convention level's in the background, it's the easiest level to test.
I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.
He's coming back. ...but just this once.
When drawing a mock-up of a multi-sprite boss, your canvas size can be limited. These gorilla proportions will be adjusted, but it can give you a glimpse into what the final robot will look like.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
The next update may be full of bugs.
...moths, mostly.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
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