Next up
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
The next update may be full of bugs.
...moths, mostly.
Sometimes, inspiration is as simple as thinking of an old game you played once.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
He's coming back. ...but just this once.
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
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