Game
Rock Beyond Time



3 years ago

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.




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Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Welcome to Space.

...not much going on here, is there?

When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

The next update may be full of bugs.

...moths, mostly.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

He's coming back. ...but just this once.