Next up
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
Whoooooa, we're halfway there!
...in terms of cutscenes.
Plan B for this sequence.
Now with real-time cleaning action, and a stretching sprite for the arm.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Some big motions require big animation.
The least I can do is try to get the big motions right before drawing all the other details.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
A rather interesting thing I forgot about...
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.













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