Next up
Almost there...
There's gonna be a second driving section without walls later.
Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.
I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
All this work to get punched in the face.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
A rather interesting thing I forgot about...
The next update may be full of bugs.
...moths, mostly.
Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.
Also, because of limitations, red flashing floors generate force fields you can bump into.













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