
Next up
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
One Path Forward
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
FNAF Accuracy in a 3d game engine?? No way!
Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!
Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820
Happy Late Halloween from the Whorl Alone! Here's a peak at the finished basement sideroom!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
Working on something












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