Edit: The game will not be out in a month.




Am I in the Whorl Alone? Are you?!
Come follow the game page, the game will be out in a month!
Next up
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Working on something
Shh theyll never know
(devlog soon I promise)
Where are we now?
[DEVLOG]
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Happy Late Halloween from the Whorl Alone! Here's a peak at the finished basement sideroom!










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