
Next up
FNAF Accuracy in a 3d game engine?? No way!
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
And what is an Endo without its suit
Working on something
William Afton and his stupid purple car he cared about more than his KIDS
Shh theyll never know
(devlog soon I promise)
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
Environment Work As Of Late
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
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