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883
3 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

image.png

Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



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Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

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Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

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Merry Christmas from the POPGOES team!

(Thank you JennyKai31 for the new artwork!)

He's gonna find out who's naughty or nice....

It's the Most Wonderful Time of the Year

"Dont take too long... the grape doesnt like when others use his toilet..."

Merry Christmas everyone! 🎄❄️

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