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880
2 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

image.png

Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



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Next up

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Fredbear's Family Diner

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

kitchen

Shh theyll never know

(devlog soon I promise)

Working on something

Wounded and abandoned to our fate, but some things are best left forgotten

Rough port of UFMP2 office to cycles. Why would I do this