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2 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

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Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



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