Loading...
880
2 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

image.png

Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



10 comments

Loading...

Next up

Announcements!! Game engines, independence, and Virtual Reality

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Devlog 1 - Now we're really cooking!

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Matthew's devlog v3

Shh theyll never know

(devlog soon I promise)

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Check out my new game Scary Pizzaria 3D! Releasing soon.

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2