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880
2 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

image.png

Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



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Next up

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

2 years! And another update..?

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

Rough port of UFMP2 office to cycles. Why would I do this

Teaser Trailer out now!

Watch on Youtube for HD quality:

https://www.youtube.com/watch?v=hppJct7AmZM

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Working on something

Gangster Chica

Shh theyll never know

(devlog soon I promise)