Loading...
883
3 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

image.png

Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



10 comments

Loading...

Next up

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

The Rat

Working on something

SPIRAL Reveal Teaser

Announcements!! Game engines, independence, and Virtual Reality

HEYYYYYYYYYYYYYYY

i was feeling a bit 𝓹𝓮𝓬𝓴𝓲𝓼𝓱...

so i decided to combine myself some remodels 𝐓𝐎𝐃𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐘𝐘 this will fill my stomach to the BRIIINK

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2