Loading...
884
3 years ago

FNAF Accuracy in a 3d game engine?? No way!


Doing some testing with accuracy in godot, meant to try this for a while but Im just now getting around to it. Im not promising Im gonna do anything with this, its just a (very) promising test

image.png

Only thing left now to implement for full accuracy is planar reflections. If Im really serious about a possible project then I might also implement a custom shadow method into the engine itself for perfect hard shadows .



10 comments

Loading...

Next up

Announcements!! Game engines, independence, and Virtual Reality

"Dont take too long... the grape doesnt like when others use his toilet..."

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Reveal 6 / Final ($110,000) for Dawko's stream for Samaritans - VAULT FOOTAGE!

You asked for it. Here it is. Please check out gameplay footage of POPGOES Evergreen's Pink Vault. This is where False Freddy lives.

Donate: https://www.youtube.com/watch?v=v8D4Kfd8oMI

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Reveal 1 ($87,500) for Dawko's stream for Samaritans - Desktop Wallpaper!

A small one to start us off... It's a new wallpaper of Blake the Badger!

Donate: https://www.youtube.com/watch?v=ZieguXklV8A

Working on something

PROJECT: FREDDY (2026)

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?