![](https://m.gjcdn.net/fireside-post-image/900/37744526-hizmyty5-v4.webp)
The old textures, for the landscape, were meant to be replaced; they usually had odd resolutions and I didn't like how all of them had to use the same normal maps so, I replaced them with 2K variants as they looked a whole lot better. Had to repost, Sorry
Next up
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
I don't think that counts as walking.
INVENTORY TEST HUD:
PS: Sorry for lag mid video
my second car in my life
UPDATE:
Third Floor recreation using brush tool.
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
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