Game
Hello, Neighbor! Descent Into Madness

2 months ago

The old textures, for the landscape, were meant to be replaced; they usually had odd resolutions and I didn't like how all of them had to use the same normal maps so, I replaced them with 2K variants as they looked a whole lot better. Had to repost, Sorry




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Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

I don't think that counts as walking.

INVENTORY TEST HUD:

PS: Sorry for lag mid video

my second car in my life

Hello neighbor

#digitalart #fanart

Third Floor recreation using brush tool.

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.