

The past few months, I got the first physical prototype for my latest card game "Rue".
I did some playtest sessions with friends, and got feedback and new ideas for what to implement. Thanks to everyone for giving it a go!
Next up
Found sparkly yarn. Needed to make cat thing. Am cold.
What else could I make other than a knitted double layered warm cat hat 😻
Now on #etsy : https://afloofdev.etsy.com/listing/1649198306
Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.
Really reminds me of doing #pixelart !
Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.
Check it out here: https://www.ebay.co.uk/itm/355596357004
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:
* German
* Japanese
This is just an initial translation, most likely will need some more polish later on.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.
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