Game
FNaF World XL
7 years ago

The Reset Build is now live!


Well, I’ve been working at getting everything together today. I’m pretty much spent, though the Reset Build should now be in a relatively stable, playable state. I’ll be doing some fixes to it later regardless of any bugs/glitches that might occur, though for now here’s what you can expect from the build itself:

-Most of the basic battle functions are here!

-All 8 starter characters are now usable (though three of the skills have been temporarily switched out, and levels aren’t in yet)

-You can now take on a probably familiar tutorial NPC, as well as pick a fight with a new in-development foe

-Main layout for Fazbear Hills, Choppy’s Woods, and the first Sub-Tunnel route are now here

-Two interact-able NPCs (they’ll do stuff in a later build)

-Chests now spawn in the overworld (same as above)

Main changes from the last build:

-Temporarily removed Foxy Fighters: Endless Run mode and the Loading Screens. The latter will be re-added in the next patch.

Well, I should probably get some sleep now. ‘Till next time! (Which will probably be in a few days, once I sort out some other things.)



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Got a (mostly stable) demo ready for the occasion!

Suppose it was about time that some of these skills got a little extra kick.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Yeah, we're doing this.

I might be having too much fun with this process...

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Can it be done?

(Also, Happy New Year)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.