Well, I’ve been working at getting everything together today. I’m pretty much spent, though the Reset Build should now be in a relatively stable, playable state. I’ll be doing some fixes to it later regardless of any bugs/glitches that might occur, though for now here’s what you can expect from the build itself:
-Most of the basic battle functions are here!
-All 8 starter characters are now usable (though three of the skills have been temporarily switched out, and levels aren’t in yet)
-You can now take on a probably familiar tutorial NPC, as well as pick a fight with a new in-development foe
-Main layout for Fazbear Hills, Choppy’s Woods, and the first Sub-Tunnel route are now here
-Two interact-able NPCs (they’ll do stuff in a later build)
-Chests now spawn in the overworld (same as above)
Main changes from the last build:
-Temporarily removed Foxy Fighters: Endless Run mode and the Loading Screens. The latter will be re-added in the next patch.
Well, I should probably get some sleep now. ‘Till next time! (Which will probably be in a few days, once I sort out some other things.)
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