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Balls n' Stars 2
2 years ago

The UI is now done... sort of...

Took me a fair while to actually make the stage selection works properly, but it's all done now.

Now, I just have to replace those old previews from the demo to match with the new UI.




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Time to work on the settings dialog before starting to work on the fourth island

So far, both the display and audio config screens are working

Happy 2024, everyone! Balls n' Stars 2 is back in development!

So, 3 out of 4 settings section are done and there's only one more to work with, the Controls section.

Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🀯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.

And yes, the fourth island is themed after autumn / fall.

Once you enter the Town Square for the first time, this cutscene will play once.

Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\

Hoomanz! is a stealth-adventure game by @koffeecup that's PACKED with coziness and humor.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Complete our quests to get Hoomanz! trophies! πŸ†

#gjbroadcast

Added a tileset, with only the road tiles for now I also added more NPCs, and trees