Next up
This week, I explained how I'm handling textures and UVs. This system makes the textures easy to edit, so I can make alternate colors very easily. I even made a withered bonnie color!
I will be posting updates every friday on my youtube channel! I don't feel like the stuff I've been making would make for interesting text posts, so I'm making short videos instead.
This week, I explained how I added cel shaded shine. The unstoppable power of copy and paste and copy and paste
VERSION 0.0.1 IS OUT!!!
also REMEMBER TO TELL ME WHAT YOU THINK IF YOU PLAY IT!!! I'M GOING TO LOCK IN THE MOVESET SOON SO I NEED TO KNOW IF THERES ANYTHING WRONG
Patch notes are in the article
This week, I explained how the screen space gradients to make Bonnie blue and purple at the same time
Controller symbols! Only playstation is done right now.
I originally wanted it to be based entirely on the ps2, but I was worried that would make a lot of the buttons (shoulders, triggers, start, select) hard to find for someone unfamiliar to a ps2.
This week, I explained how I made the model look more detailed without making it look less 2d. Also, I painted some shading back onto his bow tie
Very early supers. Each character will have a cutscene damage super and a utility super
This week, I explained how I added shading! The unstoppable power of dot product
Bonnie Face Animations!
He needs to be very expressive so you can tell what he's doing from far away
Also, I gave him the more realistic Five Laps nose. What do you think compared to the original?
















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