Game
Five Rounds at Freddy's


1 day ago

This week, I explained how I made the model look more detailed without making it look less 2d. Also, I painted some shading back onto his bow tie

https://youtube.com/shorts/NTgldP9F-lw?si=yjAalhY6r0dLEirO




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Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)

VERSION 0.0.1 IS OUT!!!

also REMEMBER TO TELL ME WHAT YOU THINK IF YOU PLAY IT!!! I'M GOING TO LOCK IN THE MOVESET SOON SO I NEED TO KNOW IF THERES ANYTHING WRONG

Patch notes are in the article

This week, I explained how I'm handling textures and UVs. This system makes the textures easy to edit, so I can make alternate colors very easily. I even made a withered bonnie color!

https://youtube.com/shorts/3Eb84-Jl4uQ?feature=share

I will be posting updates every friday on my youtube channel! I don't feel like the stuff I've been making would make for interesting text posts, so I'm making short videos instead.

https://youtube.com/shorts/1cFcBw_fEpE?feature=share

This week, I explained how the screen space gradients to make Bonnie blue and purple at the same time

https://youtube.com/shorts/p_8FR07pvCo?feature=share

Music and New Version

Rounds! Timer! Settings! Coming soon. But for now, you can listen to Bonnie's theme at the top of the game page.

I'm going to start animating and locking stuff in soon, so comments/questions/concerns/ideas are greatly appreciated!

Effects and grabs!

When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.

I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.

Controller symbols! Only playstation is done right now.

I originally wanted it to be based entirely on the ps2, but I was worried that would make a lot of the buttons (shoulders, triggers, start, select) hard to find for someone unfamiliar to a ps2.

I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!

I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.

What do you think?

Bonnie Face Animations!

He needs to be very expressive so you can tell what he's doing from far away

Also, I gave him the more realistic Five Laps nose. What do you think compared to the original?