Game
Five Rounds at Freddy's

2 months ago

VERSION 0.0.1 IS OUT!!!

also REMEMBER TO TELL ME WHAT YOU THINK IF YOU PLAY IT!!! I'M GOING TO LOCK IN THE MOVESET SOON SO I NEED TO KNOW IF THERES ANYTHING WRONG

Patch notes are in the article


  • Added Rounds

  • Added Timer

  • Added Music

  • Lowered resolution so it scales better

  • Added pause menu

  • Added settings menu

  • Added save file (for settings)

  • Added customizable controls

  • Nerfed lows (All moves seem to have concerningly low recovery frames?)

  • Improved Controls in general

  • moved P2's keyboard buttons to the numpad



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GRAPHICS!!!

(ignore the old character model)

Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.

I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!

I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.

What do you think?

Bonnie Face Animations!

He needs to be very expressive so you can tell what he's doing from far away

Also, I gave him the more realistic Five Laps nose. What do you think compared to the original?

Slightly older gameplay showing hitboxes and meters

Effects and grabs!

When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.

I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.

Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)

Controller symbols! Only playstation is done right now.

I originally wanted it to be based entirely on the ps2, but I was worried that would make a lot of the buttons (shoulders, triggers, start, select) hard to find for someone unfamiliar to a ps2.

Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.

What do you think?

Music and New Version

Rounds! Timer! Settings! Coming soon. But for now, you can listen to Bonnie's theme at the top of the game page.

I'm going to start animating and locking stuff in soon, so comments/questions/concerns/ideas are greatly appreciated!

Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.