Added Rounds
Added Timer
Added Music
Lowered resolution so it scales better
Added pause menu
Added settings menu
Added save file (for settings)
Added customizable controls
Nerfed lows (All moves seem to have concerningly low recovery frames?)
Improved Controls in general
moved P2's keyboard buttons to the numpad
Next up
Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)
This week, I explained how the screen space gradients to make Bonnie blue and purple at the same time
This week, I explained how I made the model look more detailed without making it look less 2d. Also, I painted some shading back onto his bow tie
Effects and grabs!
When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.
I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.
Music and New Version
Rounds! Timer! Settings! Coming soon. But for now, you can listen to Bonnie's theme at the top of the game page.
I'm going to start animating and locking stuff in soon, so comments/questions/concerns/ideas are greatly appreciated!
Bonnie Face Animations!
He needs to be very expressive so you can tell what he's doing from far away
Also, I gave him the more realistic Five Laps nose. What do you think compared to the original?
I will be posting updates every friday on my youtube channel! I don't feel like the stuff I've been making would make for interesting text posts, so I'm making short videos instead.
This week, I explained how I'm handling textures and UVs. This system makes the textures easy to edit, so I can make alternate colors very easily. I even made a withered bonnie color!
Controller symbols! Only playstation is done right now.
I originally wanted it to be based entirely on the ps2, but I was worried that would make a lot of the buttons (shoulders, triggers, start, select) hard to find for someone unfamiliar to a ps2.
I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!
I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.
What do you think?















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