So... What else needs to be done?
I need to find a good sound effect for the player taking damage. Might make that one of my development goals for today.
The main menu is pretty much working but I want to add a settings menu to the main scene as well, I DID pack the settings menu as a prefab in Hensen Hopper's Unity project directory so that shouldn't be too big of a chore. Might try to get that done today as well.
I need to do some last-minute polishings of the Itch page for the game. Today I might just list what this will entail.
Need to add a hint for the heal-up drops. I'm planning to have that hint appear the first time an enemy drops a heal-up but to do this I need to write in some way for the hints handler script to be able to know when the first one has dropped. My immediate idea as I write this is to add a static variable to the health drop class representing the number of health drops that have dropped and have this increment on awake in the health drop class, that way I can simply have the hints handler check whether this static variable is greater than 0 and, if so, show the heal-up drop hint. This shouldn't take me too long, I'll add it to my list of things to do today as well.
"Defeat" animations for the Yellow Jacket soldiers and Hensen himself.
Finally, of course, I need to configure, build, and publish 0.1.0 of Hensen Hopper as well as publish the Itch page for the game.
I should, actually, be able to get most of these done today! The first beta build out is shaping up to be finished by the end of the year! It is going to be a minimum viable product so don't expect too much out of the first beta but I'm definitely planning on expanding the game afterwards so it will develop from there. Some things I've got planned for the beta stage of Hensen Hopper's development:
More enemies and enemy variations
More ammo types in the form of drops
More content in-game relating to Hensen Hopper's lore/story
Game Jolt API implementation (player high scores and trophies)
Reworking the current HP system to turn it into a morale system (more on that in the future)
Happy holidays and thanks for reading through my infodump!
-Matt
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