I'm currently thinking about adding a difficulty setting to the game, in order to enable lower skilled players to be able to play through the game in a very casual environment. Playing on the easier difficulty will prevent you from being allowed to view the extras until you beat the game on normal difficulty. And changing difficulties erases you main game save data (not involving extras menu being unlocked, stars, end of game content, extra goodies, etc) I'm also thinking about adding some sort of stage select screen (only accessible on normal difficulty, to prevent players from just going to the final stage on harder difficulties and beating it.) What do you guys think about this idea? Leave your opinions in the comments below this post, and i'll see what you guys want. I would do a poll, but I feel like those things aren't as good as getting written responses from the audience.
Next up
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Patch V1.0.4
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
I decided to show something off I've been working on the past 2 weeks in a video... (have no clue if the project shown is going to be publicly released, but perhaps if I feel like it would be a good idea):
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
unfunny un-dank terrible meme ahoy!
C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)










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