I'm currently thinking about adding a difficulty setting to the game, in order to enable lower skilled players to be able to play through the game in a very casual environment. Playing on the easier difficulty will prevent you from being allowed to view the extras until you beat the game on normal difficulty. And changing difficulties erases you main game save data (not involving extras menu being unlocked, stars, end of game content, extra goodies, etc) I'm also thinking about adding some sort of stage select screen (only accessible on normal difficulty, to prevent players from just going to the final stage on harder difficulties and beating it.) What do you guys think about this idea? Leave your opinions in the comments below this post, and i'll see what you guys want. I would do a poll, but I feel like those things aren't as good as getting written responses from the audience.
Next up
Took down the game, it's not coming back. I quit trying to fix this, and anyone who believed me putting effort into this could amount to something good is more naive than I was for wasting what could of been the best years of my life on this crap! :)
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Love Letter Build of The Horde 2 is finally public, been sitting on my hard drive for a month. Been busy with college and stuff. I mainly wanted this old game to be more playable. You also get something for completing ALL post-night challenges. :)
April fool's! Game's now open source! As many files as could be archived from my old drive drawings, as well as exes for major versions! I had an alt Google Drive for most files that I still had, thought releasing them today would be funny XD!
Leprechaun 2 (1994)
Hilariously dumb film
The only caveat with me releasing the MFA publicly in a Google Drive folder, is that I would prefer that the MFA not be released by someone else elsewhere. Do whatever else I guess.
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!
Patch V1.0.4










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