I'm currently thinking about adding a difficulty setting to the game, in order to enable lower skilled players to be able to play through the game in a very casual environment. Playing on the easier difficulty will prevent you from being allowed to view the extras until you beat the game on normal difficulty. And changing difficulties erases you main game save data (not involving extras menu being unlocked, stars, end of game content, extra goodies, etc) I'm also thinking about adding some sort of stage select screen (only accessible on normal difficulty, to prevent players from just going to the final stage on harder difficulties and beating it.) What do you guys think about this idea? Leave your opinions in the comments below this post, and i'll see what you guys want. I would do a poll, but I feel like those things aren't as good as getting written responses from the audience.
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If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
He hord
V2.0.0 Released
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
I want Hord, need hord, must become gud at hord!
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:










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