Game
starflight tech demo
6 years ago

this idea turned out good, and i want to expand on it further at some point. there are some things in V1 that are easy to fix, and improvements i want to implement. namely, stellar bodies need to be emanating their own gravity




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main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

HUD test

the UI states work now.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

player UI is coming together.

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area

https://www.bitchute.com/video/EiOWD9kZg015/

(WIP) complex ship function and rebuilt flight