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Super Sunny World
2 years ago

This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.

Let me know if you have any follow up questions!




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An NES crossover!

The Kraken from my first NES game, "From Below", will make a cameo as one of the bosses in my next NES game, "Super Sunny World"🌞

Super Sunny World is a new pixel platformer, and a love letter to the original Super Mario Bros.🍄

WISHLIST!

"Ghost Piece" is now available in From Below Pocket via a "patch/hack" for anyone interested! It comes with the game when purchased on itch.io! Warning: It's very untested, and probably has perf issues. 😅 https://mhughson.itch.io/from-below-pocket/devlog/617249/ghost-p…

🤷‍♂️ #nesdev

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Big news for From Below (NES) and From Below Pocket (GB) physical editions!

Full Update: https://mailchi.mp/9df0515acedb/from-below-update-3

Short Version: Both NES and GB will start shipping next week!

Woohoo!!! #nesdev #gbdev

animating my forever wip

MASSIVE Game Boy Homebrew GIVEAWAY! We're giving away physical copies of 4 new Gameboy games to 1 winner! From Below is on sale NOW: http://shop.matthughson.com 🚨 ENTER HERE: https://twitter.com/matthughson/status/1710641131590221843 🏁Giveaway ends Oct 11th 11:59PM PT

Check out the latest updates to my upcoming NES game, Super Sunny World! 🌞

This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.