3 years ago

This is my game Spaceman Memories,currently in development. Im currently revamping the combat UI to distance it from pokemon.Nevertheless the system works,you can learn about it in my video devlogs.

#screenshotsaturday #turnbased #madewithunity #JRPG #RPG


Spaceman Memories Devlogs 02, 04 and 05

These are the first two parts of how I built the system in Unity and as I said Im fully revamping the graphics but will still be using the underlying code.If you wanna build something like this (LIKE POKEMON) you can follow this videos step by step as this are in a tutorial format. In general terms about the game my main concern right now is rebuilding all of the graphics in the combat screen to spice things up but didn't want the knowledge and experience of building this going to waste so Im sharing how I built it. The videos are not directed towards beginners per se but they are not for experts either. You should have some basic knowledge about C# classes, methods and variables and you are good to go.

This one is about how I got back into the process of working on this after months of procrastination

Thanks for taking the time! Have a great day



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Once a moment has passed, it is gone forever except in our memories 🚞

A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.

#pixelart #cozygaming #indiegame #indiegamedev #unrealengine

Before and After | Spaceman Memories

This is a year of learning and building with Unreal Engine 5 after switching to it from Unity. It has been an overwhelming but rewarding and fun process.

A sneak peek of Spaceman Memories, my solo made JRPG. I recently released the first gameplay trailer so I'm very happy about it! You can wishlist it on Steam if you like it! https://store.steampowered.com/app/2354580/

#indiegame #pixelart

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Coming back to Game Jolt after a while...

So I've transitioned Spaceman Memories into a 3D pixel art game and I'm making it with #UnrealEngine. Anyways, I'm having lots of fun with it, this is the character controller I build using PaperZD.

#indiegame

I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/