Game
The Nays Origins

1 year ago

This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!




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In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:

In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:

In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.

In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces: