📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/03/the-nays-origins-devlog-8-final-game.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/03/the-nays-origins-devlog-8-final-game.html
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
The Cryptmaster Anniversary Update is here!Â
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!Â
Play the demo and wishlist the game now:Â https://bit.ly/thebuttoneffect
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
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