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Flight Matrix includes dual camera support for RGB and depth imaging, independent camera control, customizable output settings, and various graphics presets. It offers real-time sensor data and collision detection, & unlimited configuration save slots.
This is the Main Menu. You are greated by this everytime you open the game !
However, when you open the game for the first time - you'll be prompted with the graphics menu and the 'How to play' instruction !
ASPCT v3.0 Update is now out !
It got some major gameplay, UI & UX changes along with improved pacing and difficulty level of the game • based on user feedback !
I call it the 'death' menu !
You are prompted with this when you die. It shows you all the necessary numbers.
You can either revive yourself if you have enough crates/Boxes or restart the game.
Update 1.2.0
What's New:
• Support for Nvidia DLSS, AMD FSR, and Ray tracing. • Windowed mode with independent resolution control. • The drone now automatically descends during warm-up.
The in-game keyboard controls.
Before you get started, there's some basic things you must do to set this up. Here's a step by step guide on what to do ! If you want to know how I made this, then check out the video log here : https://youtu.be/eZsCsYieYC0
This is the little graphics menu.
You will be prompted with this when you open the game up for the first time. It is recommended that you start with the MEDIUM* graphics setting if you are not sure !
( You can change it anytime you want )
This is the pause menu. You can bring this up by pressing 'P' or 'Esc' on your keyboard. Press it to un-pause the game.
But after it had been used once, it's locked ! Untill you pick up a pause reset crate or reset it from the shop before un-pausing.
Update 1.1.0
What's New:
• Added new desert map. • Press "H" (spawns a human AI character at the current location) • Press "R" after descending the drone down to ground level (returns to the starting location automatically)
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