…yeah. There was a typo spotted by TheHysteriaMan, so the newer version has that fixed. If you don’t want to tranfer your old saves, just replace the Scripts folder instead.
Oh, and the newer EXE has more frequent item drops. Just saying.
Still, thanks for your support, everyone. I’m glad you guys like it… I think.
Next up
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Well, I was looking through some old files, and found some cool stuff.
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
Well, finding glitches was bound to happen.
In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.
I'd better fix that, THEN shrink the gap behind the boss.
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
Resistance is futile.
...let's be honest, I'm a character designer, not a master of hi-res pixel art.
This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.










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